Mesa's RADV Vulkan Driver Receives Some Fixes For DOOM
Written by Michael Larabel in Mesa on 25 December 2016 at 09:37 PM EST. 7 Comments
Red Hat developer Dave Airlie spent some of his Christmas committing some fixes to the open-source RADV Radeon Vulkan driver for benefiting id Software's DOOM game with Vulkan renderer.

Sadly there is no native DOOM Linux port so these patches are only useful if using some out-of-tree Wine patches or alternatively using the latest Wine-Staging code for running this OpenGL/Vulkan Windows game on Linux. But if you are playing this Windows game on Linux and want to make use of the Vulkan renderer with the current Mesa Radeon Vulkan driver, you'll want to pull tonight's Mesa code.

There is multi-component shared load/stores handling and fix rendering to b10g11r11_ufloat_pack32. Both of those fixes are intended to help DOOM and should also help future Vulkan Linux games.
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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