RAD Game's New Oodle Data Compression Beats Open-Source Alternatives
Written by Michael Larabel in Linux Gaming on 3 August 2016 at 07:27 PM EDT. 17 Comments
LINUX GAMING --
The latest work on RAD Game Tools' Oodle data compression with new compression codecs have it handily beating the open-source alternatives.

There's been much interest in recent times around the open-source Google Brotli project as well as Zstd and others, but the latest work done by RAD Game Tools to their commercial and proprietary compression tech is now putting the open-source lossless compression alternatives further behind.

Former Valve developer Rich Geldreich has done some independent tests of RAD's new tech vs. open-source alternatives.

Among the comments by Rich on his personal blog, "this is the new state of the art, and open source codecs have a lot of catching up to do...
The open source world should be inspired by the amazing progress RAD has made here. If you're working on a product that needs lossless compression, RAD's Oodle product offers a massive amount of value. There's nothing else out there like it. I can't stress how big of a deal RAD's new lossless codecs are. Just their existence clearly demonstrates that there is still room for large improvements in this field."
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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