Much Faster MSAA Anti-Aliasing Is Coming For R600g/RadeonSI
Written by Michael Larabel in Mesa on 5 June 2016 at 11:22 AM EDT. 13 Comments
MESA --
Marek Olšák posted a patch today to significantly boost the performance for games using multi-sample anti-aliasing (MSAA) on both the R600g and RadeonSI Gallium3D drivers.

The few patches are for using hardware MSAA resolves for non-trivial resolves rather than shader-based.

Exciting about the patch series, Marek noted, "one scene with 8xMSAA in HL2: Lost Coast goes from 8-9 FPS to 32 FPS on Evergreen & Wine/Nine."

The work is currently on the Mesa-dev mailing list but will hopefully end up in Git soon enough for benefiting early adopters and making it into the next stable release come September.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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