NVIDIA Releasing Quake II RTX Open-Source In Two Weeks
Written by Michael Larabel in NVIDIA on 27 May 2019 at 06:35 AM EDT. 21 Comments
NVIDIA announced the EGX platform from Computex 2019 for accelerating AI at the edge. But if that news doesn't interest you, they also announced in June will be the formal Quake II RTX ray-traced game port release and will be open-source.

Since the start of the year we've seen work happening on an RTX / VK_NV_ray_tracing port of Quake II that pairs nicely with NVIDIA's latest RTX Turing graphics cards. Back during GDC they were also teasing this Quake II RTX work while now they announced it will see a formal release on 6 June.

Quake II RTX will be released on 6 June and work for those with the GeForce RTX GPUs and other capable ray-tracing/path-tracing hardware. The basic game (first three levels) will be available free but you need to own a copy of Quake II if wishing to enjoy the entire campaign with all of the assets.

The code to Quake II RTX will be open-source via GitHub. More details via the NVIDIA blog.
Related News
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Popular News This Week