Unigine Improves Multi-Monitor, Stereo 3D Gaming
The Russian developers at Unigine Corp continue to enhance their cross-platform game engine while still prepping to ship their inaugural OilRush game to Windows, Linux, Mac OS X, and PlayStation. The latest update to their game engine brings some interesting changes.
Among the improvements to the proprietary game engine is improved support for multi-monitor configurations, advacements to stereo 3D support, minor enhancements to the OpenGL ES renderer, a huge speed-up for the UnigineScript virtual machine, SSE2 is now required by default, and many other features.
The new stereo 3D improvements come by supporting NVIDIA 3D Vision Surround Technology foe 3-monitor stereo rendering. The Unigine "AppWall" now supports automatically detecting many display configurations and creates a corresponding number of Windows. The UnigineScript enhancements now make this engine's scripting language the fastest compared to Lua, PERL, and Python.
Read more about these latest technology improvements to Unigine Engine in this development log post.
Among the improvements to the proprietary game engine is improved support for multi-monitor configurations, advacements to stereo 3D support, minor enhancements to the OpenGL ES renderer, a huge speed-up for the UnigineScript virtual machine, SSE2 is now required by default, and many other features.
The new stereo 3D improvements come by supporting NVIDIA 3D Vision Surround Technology foe 3-monitor stereo rendering. The Unigine "AppWall" now supports automatically detecting many display configurations and creates a corresponding number of Windows. The UnigineScript enhancements now make this engine's scripting language the fastest compared to Lua, PERL, and Python.
Read more about these latest technology improvements to Unigine Engine in this development log post.
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