Wine 1.3.24 Continues Direct3D 9.0 Implementation

Written by Michael Larabel in WINE on 8 July 2011 at 04:16 PM EDT. 5 Comments
WINE
Two weeks ago marked the release of Wine 1.3.23, which implemented more Direct3D 9.0 functionality, but for many users -- as pointed out in the forums -- it regressed a great deal. A lot of Windows games were now crashing and other Direct3D-related issues emerged with the newly-implemented functions. Wine 1.3.24 has now been released and it continues work on the Direct3D 9.0 support.

The official Wine 1.3.24 change-log shows:

- Various DirectInput improvements.
- Support for line breaking in Uniscribe.
- More UI elements in builtin Shell Explorer.
- Some more D3DX9 functions.
- Improved support for shell known folders.
- Various bug fixes.

The release announcement is found at WineHQ.org with the full change-log. The bugs fixed by this Direct3D update address issues within the DirectX versions of World of Goo, Unigine Heaven, Crysis, and other titles. Some of the D3DX9 work done over the past two weeks include implementing the specification's begin and end methods, Direct3D compiler fixes, D3DXFloat32To16Array, dead code removal, and dozens of other items have been added or changed. There's also been some work on Direct3D 10.0 support.
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Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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