NetBSD Made Progress Thanks To GSoC In Its March Towards Steam Support
Written by Michael Larabel in BSD on 26 August 2019 at 07:23 AM EDT. 17 Comments
BSD --
Ultimately the goal is to get Valve's Steam client running on NetBSD using their Linux compatibility layer while the focus the past few months with Google Summer of Code 2019 were supporting the necessary DRM ioctls for allowing Linux software running on NetBSD to be able to tap accelerated graphics support.

Student developer Surya P spent the summer working on compat_netbsd32 DRM interfaces to allow Direct Rendering Manager using applications running under their Linux compatibility layer.

These interfaces have been tested and working as well as updating the "suse131" packages in NetBSD to make use of those interfaces. So the necessary interfaces are now in place for Linux software running on NetBSD to be able to use accelerated graphics though Steam itself isn't yet running on NetBSD with this layer.

Those curious about this DRM ioctl GSoC project can learn more from the NetBSD blog. NetBSD has also been seeing work this summer on Wayland support and better Wine support to ultimately make this BSD a better desktop operating system and potentially a comparable gaming platform to Linux.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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