Mesa OpenGL Threading Now Ready For Community Testing, Can Bring Big Wins
Written by Michael Larabel in Mesa on 9 July 2017 at 05:44 PM EDT. 109 Comments
MESA --
Marek Olšák's work on OpenGL multi-threading is now ready for more wide-scaling testing and will be enabled on a whitelist-basis for games capable of benefiting from this approach.

The Mesa OpenGL multi-threading is driver-agnostic but isn't being turned on unconditionally as it has the potential of hurting the performance for some games. Thus Marek is now looking at community testing to help create a white-list of games where this feature helps.

On a mid-range GPU with this mesa_glthread functionality enabled, Alien Isolation is faster by 60%, Border Lands 2 by 50%, BioShock Infinite by around 76%, and Civilization 6 by about 20%. But there's many more games out there so Marek is hoping for more community testing to reveal the areas where this feature should be turned on for a given executable via DRIRC.

More details via this mailing list post. I'll have some fresh mesa_glthread tests shortly.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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