Mesa Gets Patches For EGL_ANDROID_blob_cache
Written by Michael Larabel in Mesa on 15 January 2018 at 10:07 AM EST. Add A Comment
MESA --
An Intel open-source developer has sent out a set of patches implementing the EGL ANDROID_blob_cache extension for Mesa.

EGL_ANDROID_blob_cache is the Android extension for providing OpenGL on-disk shader caching for applications/games. The Android EGL module implements this extension for automatically providing shader caching to Android apps for speeding up subsequent runs, etc.

The Mesa patches for dealing with EGL_ANDROID_blob_cache are implementing Mesa's internal on-disk shader cache that has been present since last year.

The patches for now can be found on Mesa-dev.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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