Mesa's Disk Cache Code Now Better Caters To 4+ Core Systems
Written by Michael Larabel in Linux Gaming on 19 September 2019 at 06:16 AM EDT. 20 Comments
LINUX GAMING --
Most Linux gamers these days should be running at least quad-core systems so Mesa 19.3 has been updated to reflect that reality with the number of CPU threads used by their disk cache.

Valve's Timothy Arceri has bumped the thread count for Mesa's shader disk cache queue from spawning one thread to now defaulting to four threads. Increasing the thread count should help in processing the disk cache queue faster and avoiding higher memory use due to a build-up otherwise in the queue while awaiting processing.

The threads are set to minimum priority so for those not running at least quad-core processors the negative impact is hopefully minimal.

The change was made this morning ahead of the Mesa 19.3 stable release due out around December.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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