
Mono was previously brought to the Unity Engine as the scripting language for that popular engine and now Mono developers have done a similar feat to the Unreal Engine. This allows Unreal Engine game developers to build their game code within C# or F#.
Game projects can be made in purely C# or can be complemented by C++, provides full support for Unreal Engine's hot reloading, support for the .NET 4.5/Mobile Profile API, async-based programming support, and API coverage of the Unreal Engine Blueprint API.
Mono for Unreal Engine isn't being supported by Xamarin but is just a source code drop that patches against a particular revision of the Unreal Engine. Miguel announced the work on his blog while the work can be found on this GitHub site.
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