A Developer's Perspective On Porting Games To Linux

Written by Michael Larabel in Linux Gaming on 8 May 2014 at 01:34 PM EDT. 34 Comments
LINUX GAMING
Leszek Godlewski, the former developer at The Farm 51 who has ported games like Painkiller Hell and Damnation and Deadfall Adventures to Linux / SteamOS, has given another presentation on porting games to Linux.

Godlewski has given interesting presentations in the past on lessons in porting games to Linux while now this game developer that's employed by Nordic Games has given a post-mortem after spending the past year working on Linux game development.

Leszek's presentation covers the joys and pitfalls in porting games to Linux, information about Unreal Engine on Linux, developer tips like using LLVM's Clang during the development stages, and a ton of other information. Those interested in Leszek's 44-slide presentation can find a copy of it embedded below.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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