Warsow 1.1 In Beta With FXAA, Renderer Improvements
Written by Michael Larabel in Linux Gaming on 9 February 2014 at 02:43 PM EST. 7 Comments
At long last we're on the heels of a new Warsow game release. Warsow, one of the more interesting open-source first person shooters and is powered by Qfusion rather than ioquake3 and others, has now reached a beta state for its forthcoming 1.1 release.

Last year I wrote about a big Warsow update being worked on and now this major update is finally being close to realized with Warsow 1.1 Beta 1.

This Warsow 1.1 Beta features FXAA anti-aliasing support, a new map, smooth particles, a built-in HTTP server for serving content to client, many renderer improvements, support for TrueType/OpenType fonts, localization support in the HUD and UI, support for X Input 2 on Linux, HUD scripting improvements, and plenty of game-play changes.

The renderer changes that get us most excited is the FXAA support, RGB shadow-maps support, the soft particles effect, optimized VRAM usage, and most importantly is a rewritten rendering back-end that is now GLSL2+ compatible. There's also now support for loading GLSL shaders from the disk.

More details on the many exciting changes for the Warsow 1.1 Beta are documented via this Warsow forum thread along with screenshots of this advanced open-source first person shooter game.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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