Unvanquished Gets FXAA Renderer Support

Written by Michael Larabel in Linux Gaming on 4 September 2013 at 09:17 PM EDT. Add A Comment
LINUX GAMING
The Unvanquished open-source game powered by the Daemon Engine now has built-in support for handling FXAA anti-aliasing.

Fast Approximate Anti-Aliasing is the method by NVIDIA as a new form of FXAA that isn't the most visually advanced way for reducing jaggies but doesn't require much computing power and is able to smooth all pixels on the screen. FXAA can be implemented by either the game engine itself or as a NVIDIA driver setting (albeit then all of the screen is FXAA'ed, including menus/HUDs).

The Unvanquished game engine with its "RendererGL" now has FXAA support with about two thousand lines of new GLSL code. Last year at Phoronix we published FXAA performance benchmarks for those interested in the only mild performance hit along with other NVIDIA anti-aliasing benchmarks. The NVIDIA Linux driver itself allowed for FXAA support going back to the NVIDIA 304 series for games not offering native FXAA support.

The FXAA support came to Unvanquished with this Git commit as detected by the Phoronix-owned Anzwix.
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Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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