
Sent over earlier in the week by Intel OTC's Paul Berry was the initial geometry shader support for Ivy Bridge and Haswell graphics hardware. Berry says basic geometry shader functionality works but still there's some missing items like sampling and some primitive work plus the need for a lot more testing.
By the time of the Mesa 9.3/Mesa 10.0 release, hopefully OpenGL 3.2's Geometry Shader work will be worked out for Intel and also the Radeon/Nouveau Gallium3D drivers...
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