LuxCore 2.4 Beta Brings Big Changes For This Open-Source Physically Based Renderer
Written by Michael Larabel in Free Software on 27 June 2020 at 03:24 PM EDT. Add A Comment
This leading open-source physically based renderer is about to get even better with the upcoming LuxCore 2.4 release.

The beta for LuxCoreRender 2.4 was issued a few minutes ago and it features improvements on many new fronts, several new features, and various fixes too. Some of the LuxCoreRender 2.4 changes building up so far include:

- Support for NVIDIA CUDA rendering as well as out-of-core CUDA rendering.

- The LuxRays API has been reworked for being able to handle more hardware devices moving forward, including hypothetical Vulkan support.

- New OpenCL support for evaluating textures and materials that doesn't require rebuilding the kernels.

- Support for various new textures and shapes.

- Dropping support for hybrid rendering that would previously use the GPU code path for ray intersections while punting all other work to the CPU.

- LuxCore on Windows can now use more than 64 threads / logical processors.

- Support for denoising baked light maps using Intel Open Image Denoise.

- The ability to render scenes without light sources.

- Many bug fixes.

More details on the LuxCoreRender 2.4 changes building up via the beta1 announcement that also includes Linux / macOS / Windows binaries for this leading open-source PBR engine.
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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