Lugdunum Is Another Interesting Open-Source Vulkan 3D Engine, With glTF 2.0 Too
Written by Michael Larabel in Vulkan on 5 November 2017 at 06:26 AM EST. 3 Comments
A few days back I wrote about the Banshee engine picking up Linux support and its maturing Vulkan renderer. A Phoronix reader pointed out another project worthy of a shout-out.

Lugdunum is a cross-platform 3D engine built around Khronos APIs, not only with Vulkan support but also glTF 2.0 for assets. Lugdunum is coded in C++14.

Lugdunum continues to be actively developed, exclusively is using Vulkan for graphics, works on Windows and Linux, and so far is working with various 3D examples.

Those wanting to learn more about this open-source project can do so via GitHub. Documentation on the engine available here.
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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