Left 4 Dead 2 Updated With Vulkan Rendering Via DXVK, Many Other Improvements
Written by Michael Larabel in Linux Gaming on 15 June 2021 at 01:46 PM EDT. 24 Comments
LINUX GAMING --
Similar to Portal 2 getting Vulkan rendering support earlier this year by leveraging DXVK to convert Direct3D calls to Vulkan, Valve's Left 4 Dead 2 has now received similar treatment alongside a big update out today.

Left 4 Dead 2 debuted more than one decade ago and powered by the Source Engine while now is receiving Vulkan API support thanks to DXVK for allowing the non-intrusive Direct3D over Vulkan routing. Today's Left 4 Dead 2 update can be enabled with the Vulkan renderer back-end via the -vulkan CLI launch option. When making use of Vulkan is also now better support for ultra-wide monitors with this game on Linux.

Today's Left 4 Dead 2 update also brings many bug fixes, DPI-aware for HiDPI displays, better fullscreen quad rendering performance, controller handling enhancements, and a variety of other updates and new features for L4D2.

More details on today's big update to Left 4 Dead 2 with Vulkan API support can be found via the game's update announcement.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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