LZHAM Is Still Ticking Along To Further Open-Source Lossless Compression
Written by Michael Larabel in Free Software on 29 November 2015 at 07:19 AM EST. 1 Comment
It's been nearly one year since last talking about LZHAM, the lossless data compression codec designed by a former Valve developer and has been showing great potential -- particularly by game developers for compressing assets. While LZHAM news has been quiet, Rich Geldreich has still been hard at work on advancing open-source lossless compression.

There hasn't been a new LZHAM release since v1.0 went stable in February (via the GitHub repository), but the reason for this Sunday morning article is for Rich Geldreich getting back to blogging and having written a number of interesting posts recently on lossless data compression and more.

If you are at all interested in data compression, go check out Rich's blog this weekend with a number of the recent -- interesting -- posts.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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