Confirmed: Vulkan Is The Next-Gen Graphics API
Written by Michael Larabel in Vulkan on 2 March 2015 at 08:16 AM EST. 46 Comments
As a follow-up to last week's "Vulkan" trademark by the Khronos Group and mulling it over this weekend, I've now been able to confirm with two independent entities that Vulkan is indeed the next-gen graphics API designed as the successor to OpenGL for high performance 2D/3D graphics.

The Vulkan details will go public on 3 March tomorrow for GDC2015. For whatever silly reason I wasn't pre-briefed on the matter even though Phoronix is the leading source for Linux OpenGL/graphics information, etc, there were two sources that came through and delivered official documents on Vulkan and the forthcoming OpenCL 2.1. While I'm not under NDA with Khronos, I respect the work done by them and their stakeholders, so as such I won't spill all the beans ahead of time. Just to say today that Vulkan is indeed the name for their new open API for high-efficiency access to modern GPUs across all platforms from desktops to mobiles to embedded/consoles. While Vulkan delivers highly-efficient graphics/compute, OpenGL and OpenGL ES will continue to evolve.

The key Vulkan details are pretty much what one could have assumed now for months given all the talk generated by Direct3D 12, Mantle, Metal, etc. There's also one other exciting nugget: SPIR-V. There will also be open-source Vulkan tools coming.

More details tomorrow.
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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