Godot To Focus On Vulkan Over OpenGL ES 3.0 Now That There's Mac Support
Written by Michael Larabel in Linux Gaming on 26 February 2018 at 07:36 PM EST. 10 Comments
LINUX GAMING --
The Godot Game Engine is one of the few projects already announcing a change in their plans following this morning's announcement of better and open-source Vulkan support on macOS/iOS.

The Godot engine had been focusing on its OpenGL ES 3.0 renderer as the single code-base for supporting all of their major platform targets. But with OpenGL ES 3.0 not working perfectly everywhere (particularly on some mobile devices) and poor WebGL 2 adoption along with driver issues in some cases, it hasn't worked out as they would have liked. But now they are interested in having Vulkan replace this OpenGL ES 3.0 renderer.

They can now use Vulkan to support all major operating systems including macOS/iOS following MoltenVK going open-source. As a result, they will now be focusing more on Vulkan support while working on OpenGL ES 2.0 support for those with older hardware incapable of handling Vulkan.

More details on their updated plans can be found at GodotEngine.org.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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