Godot 4.0 Is Looking Even More Impressive With SDFGI

Written by Michael Larabel in Linux Gaming on 28 June 2020 at 10:28 AM EDT. 8 Comments
LINUX GAMING
While we are most excited about Godot 4.0 for its Vulkan renderer for this leading open-source game engine, there continues to be a lot of other improvements building up for this major release.

The latest feature hitting the Godot 4.0 code-base is SDF-based real-time global illumination. This Signed Distance Field Global Illumination (SDFGI) functionality is a new technique for lighting and similar to a dynamic real-time lightmap.


SDFGI for Godot 4.0 is looking quite good and making this open-source game engine even better for going up against the likes of Unity. More details on this new lighting technique via GodotEngine.org.
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