Godot 4.0 Game Engine Aiming For Release With Vulkan In Mid-2020
Written by Michael Larabel in Linux Gaming on 1 January 2020 at 12:05 AM EST. 4 Comments
LINUX GAMING --
Godot lead developer Juan Linietsky provided a New Year's Eve look at the origins of this wildly successful open-source game engine from their beginnings, the technical advancements of this open-source game engine, the big step forward with Godot 3.0, and what's on the horizon with Godot 4.0.

Juan shared that they are planning to merge their Vulkan rendering branch soon and that should release as Godot 4.0 around mid-2020. As we have shared previously, Vulkan support and modernizing their rendering architecture are the big plans for Godot 4.0.

Those wanting to read about the history of the exciting Godot open-source game engine can do so via the blog post at GodotEngine.org.
Related News
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Popular News This Week