
Juan shared that they are planning to merge their Vulkan rendering branch soon and that should release as Godot 4.0 around mid-2020. As we have shared previously, Vulkan support and modernizing their rendering architecture are the big plans for Godot 4.0.
Those wanting to read about the history of the exciting Godot open-source game engine can do so via the blog post at GodotEngine.org.
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