
Ramping up their global illumination system and baking "GIProbes 2.0" was the Godot development focus for October. Their new global illumination system is now largely squared away for the big 4.0 release.
The new GI system is in the form of a new iteration of GIProbes that provides global illumination for scenes. GIProbes "2.0" will see much better performance, offers 100% real-time lighting, support for multiple bounces, ambient occlusion, and dynamic objects among other enhancements.
Godot 4.0 promises to have "a fast and complete solution for real-time global illumination" and one that will be easy for developers to utilize.
More details on their improved global illumination system via the Godot Engine Blog.
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