Godot 3.2 Picking Up "Pseudo 3D" Support For Its 2D Engine
Written by Michael Larabel in Linux Gaming on 5 April 2019 at 06:56 PM EDT. 1 Comment
LINUX GAMING --
With the open-source Godot game engine's 3D engine and 2D display efforts both panning out well, the developers are working to combine the two a bit to offer "pseudo 3D" support for those using the cross-platform engine for 2D games.

The intent is to offer 3D effects for games using Godot's 2D engine capabilities. The features in Godot 3.2 will allow depth with a canvas scale to allow a basic "pseudo 3D" mode for those doing 2D game development.


2D gaming fans interested in learning more can do so via the Godot blog.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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