Godot 3.2 Picking Up "Pseudo 3D" Support For Its 2D Engine
Written by Michael Larabel in Linux Gaming on 5 April 2019 at 06:56 PM EDT. 1 Comment
With the open-source Godot game engine's 3D engine and 2D display efforts both panning out well, the developers are working to combine the two a bit to offer "pseudo 3D" support for those using the cross-platform engine for 2D games.

The intent is to offer 3D effects for games using Godot's 2D engine capabilities. The features in Godot 3.2 will allow depth with a canvas scale to allow a basic "pseudo 3D" mode for those doing 2D game development.

2D gaming fans interested in learning more can do so via the Godot blog.
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