Godot 3.0 Open-Source Game Engine Released
Written by Michael Larabel in Linux Gaming on 29 January 2018 at 06:04 PM EST. 4 Comments
LINUX GAMING --
The open-source game engine developers behind the huge Godot 3.0 update out before the end of January as planned.

After one and a half years of development, Godot 3.0 is now available with its beautiful new renderer, physically based rendering workflow for 3D, GDNative / C# scripting support, Bullet support for 3D physics, improved documentation, glTF 2.0 support, initial VR support, a new audio engine, and a hell of a lot of other improvements to this growing 2D/3D open-source game engine.


Game developers interested in learning more about this exciting open-source game engine release can do so via today's lengthy release announcement posted to GodotEngine.org. There is also an older Godot 3.0 engine look below.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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