Godot 3.0 Game Engine Continues Marching Forward With Major Restructuring
Written by Michael Larabel in Linux Gaming on 5 February 2017 at 08:22 AM EST. 5 Comments
LINUX GAMING --
Development on the Godot 3.0 game engine continues marching forward at full-speed as it works on an overhaul to its 3D renderer along with other significant changes.

Godot's OpenGL ES 3.0 branch was merged to master, a new memory management architecture was added, resource improvements, better locking, scripting improvements, editor enhancements, and a new audio engine are among the many changes being worked on recently for this next open-source game engine update.

For those wishing to learn more about the latest development activity around Godot 3.0 can read today's development update for more details. Godot 3.0 is expected to be officially released later this year.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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