Gallium3D Optimizations Published For BioShock Infinite
Written by Michael Larabel in Mesa on 18 July 2016 at 08:45 AM EDT. 47 Comments
MESA --
Marek Olšák of AMD has been working on some Gallium3D optimizations for boosting the performance of the popular BioShock Infinite game on Linux.

Marek has been working on some optimizations for lowering the pb_cache overhead within the Gallium code and then finishing up with some tweaks to the Radeon and AMDGPU winsys code as well.

From the comments on this patch series, it sounds like the game should now be a couple percent faster when using the open-source driver stack.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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