GZDoom 4.0 Released With Experimental Vulkan Renderer
Written by Michael Larabel in Linux Gaming on 8 April 2019 at 10:26 AM EDT. 5 Comments
LINUX GAMING --
GZDoom, one of the actively maintained open-source ports of the original Doom game, reached version 4.0 support this weekend with an initial Vulkan renderer in tow.

GZDoom 4.0.0 features an initial Vulkan renderer that is currently experimental and can be easily enabled via a simple run-time switch as an alternative to its mature OpenGL renderer. The Vulkan renderer is activated with the +vid_backend 0 switch and your mileage may vary based upon any mods and other factors with your GZDoom game configuration.

GZDoom 4.0 also includes initial localization support with translations into several languages, various scaling improvements, code restructuring, "ZScript" scripting enhancements, and other changes.

More details on GZDoom 4.0 via Zdoom.org.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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