ET: Legacy Continues Making Progress On Free, Modern Art Assets For Enemy Territory
Written by Michael Larabel in Linux Gaming on 3 December 2016 at 10:58 AM EST. 2 Comments
LINUX GAMING --
While there are many open-source game engines these days, many of which were formerly closed-source/commercial engines, one of the big bottlenecks for community-driven game projects continue to be on the art assets/models and/or their reliance upon the commercial game assets for game engines that were later opened up. ET: Legacy continues making progress on free, modernized assets inspired off the original Wolfenstein Enemy Territory game.

ET: Legacy for years has been revising the ioquake3-based engine used by Enemy Territory and adding new features and even an OpenGL 3 renderer while currently ET: Legacy is bound to using the original game assets for the game that are protected by an EULA. But recently they have been working to recreate new assets that are modern and can be freely redistributed.


A before/after example, courtesy of the project, of the new asset development being done by ET: Legacy


The ET: Legacy crew has been sharing some teasers the past few months of their work on new art assets while on Friday they shared a big update on their recreation of ET's "Bergen" map. They are doing quite an accurate job recreating the original content of Enemy Territory while having some visual improvements and some usability improvements to the map/game-play too.

Those wanting to see more original/new screenshots and other information can read this ModDB entry. Artists and open-source developers interested in getting involved in this open-source Wolfenstein Enemy Territory compatible game can visit ETLegacy.com for more information.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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