EA Joins The Khronos Group, Will Collaborate On Vulkan
Written by Michael Larabel in Standards on 30 April 2019 at 02:25 PM EDT. 22 Comments
STANDARDS --
Well, here's a surprise... EA (yes, Electronic Arts) has joined The Khronos Group as a contributing member.

The gaming giant has finally joined The Khronos Group to help foster these industry members. EA is said to be engaging with Khronos on Vulkan, NNEF, and glTF collaborations.

It will be interesting to see if EA ends up shipping Vulkan-powered games moving forward for Windows and potentially Linux and even macOS via MoltenVK. We do know EA SEED's has experimented with Vulkan for their "Halcyon" R&D engine, among expressing other interest around Vulkan in the past, but now EA has actually joined Khronos.

Even if future EA games end up being Vulkan-powered but Windows-only, it should at least help the experience in running the games under Wine / Steam Play (Proton) rather than having to wait for the D3D12-over-Vulkan support to mature, etc. EA only now joining Khronos may very well be fueled on by Google's Vulkan-powered Stadia gaming service, but we'll see.

Besides Vulkan, it's also great to see EA engaging within glTF that is really taking a footing across the industry as the dominant format for a universal 3D scene/model format for assets.

EA joins the likes of Valve, Unity, and Blizzard Entertainment that are among the many dozen members of this industry consortium.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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