Dolphin Emulator's Vulkan Back-End Is Now Feature Complete
Written by Michael Larabel in Vulkan on 23 July 2016 at 09:00 AM EDT. 11 Comments
VULKAN --
Just last month I was writing about the Dolphin Emulator working on a Vulkan back-end and already this back-end is said to be "feature complete" for this open-source Nintendo GameCube/Wii emulator.

This isn't too surprising since Dolphin-Emu has already been working on a Direct3D 12 experimental back-end for rendering these Nintendo GameCube/Wii titleso n the desktop and there is the existing OpenGL 3 back-end.

The Vulkan Dolphin-Emu pull request was updated this week to make clear the current state: "Now feature-complete, time for clean-ups/bug-fixing/performance work."

The initial TODO list is now complete with having a basic framework in place, actual drawing is taking place via Vulkan, shader compilation is all working, games are starting to rendering assets correctly, etc.

Can't wait to see more open-source game projects work on Vulkan support!
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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