Dolpin 5.0 Emulator Released, Now Requires OpenGL 3 & 64-bit
Written by Michael Larabel in Linux Gaming on 24 June 2016 at 08:40 AM EDT. 21 Comments
LINUX GAMING --
Version 5.0 of the open-source Dolphin Emulator for playing Nintendo GameCube and Wii games on Windows/Linux/OSX is now available.

Dolphin 5.0 is powered by a revitalized dynamic compiler, requires OpenGL 3.x support (or Direct3D 10 on Windows), there is also an experimental D3D12 back-end but not yet any Vulkan back-end.

Besides upping the GPU requirements, Dolphin 5.0 also now requires 64-bit CPUs and software with the 32-bit x86 support being abandoned. Dolphin 5.0 also has texture environment fixes, zFreeze support, faster CPU emulation, 3D stereoscopic output, rewritten audio code, expanded native controller support, video output emulation, a vertex loader JIT, and other new functionality.

More details on Dolphin 5.0 can be found via Dolphin-Emu.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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