Feral Still Won't Confirm Or Deny Vulkan For Deus Ex On Linux
Written by Michael Larabel in Linux Gaming on 24 October 2016 at 08:42 AM EDT. 35 Comments
Back in September Feral Interactive announced Deus Ex: Mankind Divided for Linux and macOS. This game under Windows is one of the few titles using Direct3D 12 and Feral announced their macOS port would be making use of Apple's low-level Metal graphics API. Unfortunately, it's still not clear yet whether the Linux port will feature Vulkan support -- the open, cross-platform equivalent to Metal and D3D12 -- or just have an OpenGL renderer.

After the September announcement of Deus Ex: Mankind Divided coming to Linux and them quick to mentioning Metal API support on macOS, I asked them whether there would be Vulkan support on Linux to which they had no comment yet.

Last week Feral announced Deus Ex would be shipping on 3 November for Linux. With the game less than two weeks away, I contacted Feral's new media contact to see if there was any confirmation yet of the graphics API support on Linux for this demanding game...

Today I hear back, "We don't have any info to give out on that topic yet."

Not sure if that's a good or bad read over the possibility of this game becoming one of the few Linux titles with Vulkan support... It could be that it's coming down to a last-minute decision whether the Vulkan support is "good enough", they just don't want to say they are only going to support OpenGL on Linux while macOS gets Metal, or who knows. Normally one wouldn't think what graphics API they are going to target for a game would be some sort of secret. Hopefully Feral will make an announcement in the days ahead. The Feral mini site for the game still doesn't mention any system requirements but expect it to be rather high for this Windows game that was just released in August. The "recommended" requiremennts under Windows are a Radeon RX 480 or NVIDIA GeForce GTX 970 while the minimum is a GTX 660 / HD 7870.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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