Feral Won't Say Yet If Their Newest Linux Game Will Support Vulkan
Written by Michael Larabel in Linux Gaming on 15 September 2016 at 12:22 PM EDT. 23 Comments
This morning Feral announced Deus Ex: Mankind Divided as their latest high-profile game port to Linux and macOS. Under Windows is a Direct3D/X 12 renderer and Feral confirmed their macOS port will support the Metal Graphics API. But will the Linux port support Vulkan?

Deus Ex: Mankind Divided supports DirectX 12 on Windows and Feral's macOS port is confirmed to use the low-level Metal graphics API, as Feral says, "using Apple’s Metal graphics API, delivering Deus Ex onto the OS in spectacularly polished form." Given the D3D12 and Metal support, it's reasonable to wonder if Feral's Linux port will then feature Vulkan as the low-level graphics API equivalent...

I asked Andy Wood, Feral's new PR representative, whether Deus Ex: Mankind Divided would support Vulkan on Linux or be limited to just OpenGL. For good or bad, they are not saying right now. The response I received was, "Thanks for your interest. We’ll let you know when we have information to share on the graphics API used by the game."

For now we can only hope that there will be a Vulkan option for the Linux port, it would certainly make for a fun comparison to OpenGL and with the Apple binary on Metal as well as to doing some Windows D3D12 comparison benchmarks (assuming the game has a nice benchmarking capability across platforms). But perhaps a bit making it sound less likely is that Feral was quick to announce Metal support on macOS while for Linux there is no comment, where as they could probably generate more buzz had they also confirmed Vulkan support... Though it could be that they are trying for Vulkan support, but isn't yet in a state where they would want to ship it.

The game is expected to be released by Feral later this year.
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