DXVK Developer Working On New "AGS" Experiment For Possible Performance Benefit
Written by Michael Larabel in Linux Gaming on 6 May 2019 at 07:05 AM EDT. 24 Comments
LINUX GAMING --
DXVK lead developer Philip Rebohle is experimenting with "DXVK-AGS" as a new exploration project to see if it makes sense implementing AMD AGS SDK support within DXVK for this Direct3D 11 to Vulkan translation layer.

DXVK-AGS is an experimental project seeing if supporting AMD optimizations in Capcom's RE Engine is worthwhile for boosting the performance in games like Resident Evil 2 and Devil May Cry 5. DXVK-AGS ships a build of amd_ags_x64.dll to replace what is provided by the respective games.

AGS in this context is the "AMD GPU Services" of various Direct3D 11/12 Radeon-focused helpers for game developers. AGS also offers CrossFire APIs, GCN shader extensions, and other bits. AMD AGS itself is open-source as part of GPUOpen while this is implementing it in the DXVK context.

So far it's been found that with a Polaris graphics card, Resident Evil 2 might run 1~3% faster with these AGS optimizations.

More details via DXVK-AGS on GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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