DXVK 1.3.1 Brings Logging Improvements, GPU Load Monitoring In The HUD
Written by Michael Larabel in Vulkan on 20 July 2019 at 07:04 PM EDT. Add A Comment
VULKAN --
Just one week after releasing DXVK 1.3, lead developer Philip Rebohle has released DXVK 1.3.1 with a few more features plus a number of bug fixes -- including performance work.

The two principal new features of DXVK 1.3.1 are logging improvements and GPU load monitoring support in the DXVK HUD. The GPU load monitoring are estimates based on Vulkan timing information within DXVK as opposed to using driver-specific queries; Philip acknowledges that the number may be inaccurate when CPU load is very high. Those wanting to try out that GPU load monitoring in the heads-up display can do so via the DXVK_HUD=gpuload environment variable.

On the fixes front, there are some regression fixes, tweaked memory allocation behavior to try to help out the NVIDIA driver, better MoltenVK compatibility for macOS, an EVE Online performance regression fix, and slightly better performance in games like Final Fantasy XIV on RADV when using the latest Mesa code with EXT_shader_stencil_export support.

More details on DXVK 1.3.1 via GitHub.
Related News
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Popular News This Week