DXVK 1.3 Released With Discard Optimization, Async Presentation
Written by Michael Larabel in Linux Gaming on 13 July 2019 at 07:23 PM EDT. 2 Comments
LINUX GAMING --
Philip Rebohle released version 1.3 of DXVK today, the widely-used Direct3D 10/11 to Vulkan translation layer for accelerating Windows gaming on Linux under Wine and most known with Steam Play.

DXVK 1.3 adds optional support for VK_EXT_shader_demote_to_helper_invocation to implement the discard instruction within shaders and may help the performance of some games. DXVK 1.3 also adds asynchronous presentation support as another performance optimization. There are also resource upload changes to help different games but currently only working with the AMDVLK and NVIDIA drivers.

DXVK 1.3 also has MSVC compatibility fixes, a behavior fix helping out Final Fantasy XIV, a crash fix for Scrap Mechanic, improved error logging for out-of-memory events, and drops the busy-waiting during presentation that can help with CPU load.

More details on the DXVK 1.3 changes via DXVK on GitHub.

About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Related Linux Gaming News
Popular News This Week