DXVK 1.0.3 Released Following The Recalled DXVK 1.1
Written by Michael Larabel in Vulkan on 15 April 2019 at 11:46 AM EDT. 4 Comments
VULKAN --
While DXVK 1.1 was released earlier this month, it ultimately was recalled due to game crashes and GPU hangs that are still being investigated. For now, DXVK 1.0.3 has been released as the latest and greatest version of this library for translating Direct3D 10/11 calls to make use of the Vulkan graphics API for Windows gaming on Linux with Wine/Proton.

DXVK 1.0.3 back-ports some of the v1.1 material like exposing version information within the DXVK DLLs. There are also bug fixes in DXVK 1.0.3 around geometric shaders, passing of undefined data causing unexpected shader cache misses, and gracefully handling surface loss.

DXVK 1.0.3 also has "severe" performance fixes for the game Anno 1800, NVIDIA rendering fixes for Dark Souls Remastered and Grim Dawn, and fixed GPU hangs / driver crashes for Star Citizen.

More details on the DXVK 1.0.3 update via GitHub.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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