DXVK 1.0 Released For Running Direct3D 10/11 Atop Vulkan
Written by Michael Larabel in Vulkan on 25 February 2019 at 04:31 PM EST. 9 Comments
VULKAN --
Philip Rebohle just announced the release of DXVK 1.0, his project for mapping Direct3D 10/11 to Vulkan API that has gone on to become an essential component to Valve's Steam Play for running Windows games on Linux.

DXVK 1.0 has been christened as the latest stable release for offering the most performant graphics with running Direct3D 10/11 Windows games on Linux. The DXVK 1.0 release allows showing the D3D API level via the DXVK HUD, minor performance improvements on RADV yielding better shader code, minor improvements to the CPU overhead, potentially better frame-rate consistency with NVIDIA for some games, and other enhancements.

DXVK 1.0 also has some game-specific work including enabling relaxed barriers for Resident Evil 2 to help performance by up to 10%, a major performance regression has been addressed for the proprietary AMD driver, rendering fixes for Far Cry Primal / Far Cry 3/4, a workaround for Final Fantasy XIV, and other fixes for Overwatch / Monster Hunter World / Heroes of the Storm.

Rounding out this exciting DXVK 1.0 release is a new setup script for quickly and easily deploying DXVK within Wine installations.

More details on DXVK 1.0 via DXVK's GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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