DXVK 0.96 Released With More Optimizations, Game Fixes
Written by Michael Larabel in Vulkan on 26 January 2019 at 02:09 PM EST. 4 Comments
VULKAN --
DXVK 0.96 has been released as the newest version of this library for mapping Direct3D 10/11 to Vulkan for faster Wine/Proton gaming performance on Linux.

DXVK 0.96 continues on the overhead reductions and other optimizations: this new release should reduce the CPU overhead some with eliminating some redundant Vulkan API calls, which will help games like Shadow of the Tomb Raider. GPU synchronization overhead has also been reduced in some situations and may yield minor performance gains. Additionally, tessellation shaders may be more efficient now for some Vulkan drivers.

DXVK 0.96 also has fixes for the Resident Evil 2 Demo, Titanfall 2, Mass Effect Andromeda, and various other fixes. This new DXVK release also updates the state cache to a new release, drops the fake stream output option, and restores the max frame latency option. More details on DXVK 0.96 via GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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