DXVK 0.91 Lowers The CPU Overhead A Bit More
Written by Michael Larabel in Linux Gaming on 4 November 2018 at 12:43 PM EST. 7 Comments
LINUX GAMING --
The DXVK project mapping Direct3D 10/11 atop Vulkan for a faster Wine / SteamPlay Windows-games-on-Linux experience is finishing out this weekend with the version 0.91 update.

DXVK 0.91 continues the ongoing theme of further lowering the CPU overhead for this effort remapping Direct3D commands atop Vulkan. The latest batch of CPU overhead reductions should help in some instances like the Assassin's Creed Origins game. DXVK 0.91 also has updates for its Stream Output / Geometry Shaders handling that was added in DXVK 0.90, and few fixes for specific games like Shadow of the Tomb Raider and World of Warcraft.

More details on DXVK 0.91 via the release that was just made available on GitHub.
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Related Linux Gaming News
Popular News This Week