DXVK 0.72 Brings New D3D11 Tunables, Various Game Fixes
Written by Michael Larabel in Linux Gaming on 14 September 2018 at 02:11 PM EDT. 5 Comments
LINUX GAMING --
Just in time for the weekend Linux gamers, DXVK 0.72 has been released as the newest version of this Direct3D 10/11 to Vulkan API translation layer that is used by Wine and also now by Steam Play / Proton.

DXVK 0.72 brings new options for adjusting the maximum tessellation factor, toggle anisotropic filtering, overriding the number of swap-chain back-buffers, and toggling Vsync.

DXVK 0.72 also now honors the number of swap chain back buffers requested by the game, such as for triple-buffering. There are also fixes affecting Assassin's Creed Syndicate, Batman Arkham Knight, Dragon Quest XI, and Shadow of the Tomb Raider.

More details on this new release over on GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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