DXVK 0.61 Released With Performance Improvements
Written by Michael Larabel in Vulkan on 28 June 2018 at 11:17 AM EDT. 6 Comments
VULKAN --
DXVK 0.61 is out today as the newest version of this Direct3D 11 over Vulkan translation layer to help with running Windows D3D11 games on Wine.

While DXVK has already been quite performant in comparison to the Wine's D3D11-to-OpenGL translation layer, with DXVK 0.61 there are even more performance enhancements. DXVK 0.61 sports small performance improvements for AMD GPUs, "significant" performance improvements for some NVIDIA GPUs, better GPU utilization in some games, and reduced performance overhead of the DXVK Heads-Up Display.

The NVIDIA performance work is via using the VK_KHR_DEDICATED_ALLOCATION extension with the NVIDIA driver that allows for DCC color compression and other optimizations. Depending upon the game and hardware there may be benefits of around 20% with GTA V, Witcher 3, and other games.

DXVK 0.61 also has bug fixes as outlined via the change-log on GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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