DXVK 0.54 Brings Better AMD Performance, Improved GPU Utilization
Written by Michael Larabel in Vulkan on 6 June 2018 at 07:46 PM EDT. 36 Comments
VULKAN --
DXVK 0.54 is available today as the latest version of this Direct3D-11-over-Vulkan translation layer to benefit Wine gamers looking to enjoy faster D3D11 gaming performance on Linux.

With DXVK 0.54 comes support for utilizing host-visible device-local memory with AMD graphics cards. This allows putting dynamic resources there that need fast access by the graphics processor. In turn this should improve the performance; at least for The Witcher 3 it ends up being about a 5% performance improvement for this change to the memory flags.

DXVK 0.54 also has better GPU utilization and lower rendering latency in cases where there are a low number of draw calls. There is also now support for Vsync with half the display's refresh rate and lower.

A number of bugs/regressions have been fixed too in DXVK 0.54 around invalid SPIR-V pixel shaders, shader issues in Pillars of Eternity II and Lost Sphear, a crash for Sleeping Dogs, eliminating redundant Vulkan calls, etc.

DXVK 0.54 can be downloaded from the project's GitHub.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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