DXVK 0.50 Released With Better RADV Support, Other D3D11 Capabilities
Written by Michael Larabel in Vulkan on 6 May 2018 at 10:12 PM EDT. 4 Comments
DXVK 0.50 has been released this weekend as the latest version of the open-source project implementing Direct3D 11 over the cross-platform Vulkan graphics API primarily for the benefit of Wine/Linux gamers.

DXVK 0.50 presents support for non-native screen resolutions, D3D11 vertex fetch rates when the appropriate Vulkan extension is exposed, optimized render target clear operations, and a number of RADV driver focused optimizations. Additionally, for those using the NVIDIA proprietary driver, for games using 24-bit depth buffers there should also be improved performance.

More details on these latest DXVK 0.50 changes can be found via GitHub.
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