D9VK 0.20 Offers Performance Improvements, New Features For Direct3D 9 Over Vulkan
Written by Michael Larabel in Vulkan on 26 August 2019 at 10:28 AM EDT. 11 Comments
VULKAN --
Joshua Ashton has released D9VK 0.20 "Frog Cookie" as the newest version of this project mapping Direct3D 9 over Vulkan to help improve the Windows gaming on Linux experience.

As is commonly the case for these different Direct3D over Vulkan translation layers, D9VK 0.20 brings more performance improvements. There are various optimizations, no longer using device local memory for shader constant buffers, and other performance improvements.

More D3D9 functionality has also been wired up including different options, caching of monitor information, various texture features, async present, presentation regions, and more.

D9VK 0.20 also is bringing new fixed function lighting support and other fixed function features along with various bug fixes throughout.

More details on D9VK 0.20 over at GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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