CryENGINE 5.3 Switches To CMake & Builds In PhysX, But Lacks Vulkan
Written by Michael Larabel in Linux Gaming on 16 December 2016 at 11:16 AM EST. 16 Comments
LINUX GAMING --
While rumors have recently come back up about the financial health of Crytek, at least this week they managed to deliver on their CryENGINE 5.3 release but it's coming about one month later than initially anticipated.

There still isn't much on the Linux front using CryENGINE, but hopefully we'll see that change in 2017. Among the changes in CryENGINE 5.3 are doing a beta introduction of their Schematyc node-based visual scripting language, their Qt-based sandbox editor is now the only supported editor, they have reworked their entity system, C# integration was refactored, the engine has switched to using CMake as their main build system, NVIDIA PhysX support is now built-in, there is a new asset system in beta, FBX pipeline improvements, and much more.


CryENGINE 5.3 was supposed to introduce Vulkan support but it looks like that was pushed back. Thus now it doesn't look like we will see Vulkan API support until 5.4 at least in February. It was for 5.4 where they hope to have a multi-threaded renderer along with DX12 multi-GPU support.

Those wanting to learn more about CryENGINE 5.3 can read all about it via CryENGINE.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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