Croteam Will Be Supporting Vulkan For Serious Sam 4 & Others
Written by Michael Larabel in Vulkan on 26 January 2016 at 12:06 PM EST. 43 Comments
Adding to the list of game studios with plans to support Vulkan is Croteam with a few of their modern games going to receive the Vulkan treatment.

Alen Ladavac of Croteam has revealed in a Steam Community thread they intend to support Vulkan with Serious Sam 4, Talos Principle, and potentially Serious Sam 3.

Serious Sam 4 remains under development and "AlenL" commented, "Yes we are working on it [Serious Sam 4 and Linux]. But good things take time. ;)" When prompted whether Vulkan will be utilized, he responded, "We will support Vulkan. But we probably won't be removing support for other APIs soon." So Vulkan should be supported alongside other APIs, which would make for an interesting comparison of OpenGL vs. Vulkan performance assuming the games benchmark well in an automated manner. This is also obviously good news for everyone since the older graphics cards / drivers will not receive Vulkan support.

When prompted about other Croteam games in that thread, Ladavac responded, "SS4 certainly will not use the same version of engine as Talos does. It will use a _much_ improved version. Exact details will be revealed when SS4 is officially presented. Talos will support Vulkan on Launch. SS3 not yet, but maybe later." So The Talos Principle is getting Vulkan support at launch while Serious Sam 3 may be supported later.

Serious Sam 3 is powered by Croteam's Serious Engine 3.5 while Talos Principle is powered by Serious Engine 4. Croteam isn't a Khronos Group member but sounds like they've already got access to the new graphics API or intend to support it quite quickly once the specification has been ratified within the next few months.
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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